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Act 1; As Alice, a seven-and-a-half years old girl, plays chess with her cat, Dinah, she describes her imagination about a Looking-Glass House. The rooms in the house are similar to the ones in her home but appear backwards. She decides that she is going to make-believe that the entrance to her home is through the looking glass that hangs in her drawing room. As she tells of this imagined entrance, the real looking glass transforms into a portal and Alice goes through it into a different world, "Wonderland". Upon Alice's arrival in Wonderland, she discovers a book and begins to read from it the nonsense poem "Jabberwocky". She next observes The White Rabbit rushing along and complaining about being late. She unsuccessfully attempts to follow him and comes to a tiny door leading to a garden which she is unable to fit through. Beside this door there is a table with a key and a bottle labeled "Drink Me" sitting on top of it. Alice drink's from the bottle and begins to shrink; eventually reaching the correct height to go through the door. However, she forgot to grab the key from the table and cannot open it. Alice starts crying profusely in frustration and her tears create a large pool of water in which she starts swimming. In this pool she comes across the Mouse whom she asks for help in finding a way out of the pool. Once on land, the mouse decides to assist in drying them off by reciting the "driest thing I know". Alice is introduced to the Lory, the Duck, and the Dodo by the Mouse, and the group proceeds to engage in nonsensical game called a caucus-race (a satire of political campaigns). After this ends, Alice wanders off by herself in Wonderland where she encounters a series of strange characters; among them the Caterpillar, the Frog-Footman, the Duchess, and a Cheshire Cat, the latter of whom appears and disappears at a whim. With each character Alice makes observations which compare the rules and customs of her world with this strange new world. Alice arrives at a tea party where she meets the Mad Hatter, the March Hare, and the Dormouse. From them she is informed about the foul-tempered and oppressive Queen of Hearts. After leaving this party, Alice meets the Queen of Hearts when she wanders into her garden. The queen bids Alice to join her in a game of croquet, but with live flamingos used as mallets. Alice plays poorly and the game ends rapidly. The Queen commands her courtier, the Gryphon, to introduce Alice to the Mock Turtle. The Mock Turtle begins a recitation of a grim life story but is interrupted by the White Rabbit who informs the court that a trial accusing the Knave of Hearts of theft is about to start. A trial full of illogical arguments and outrageous antics ensues which confounds Alice. Frustrated, she interrupts the proceedings and denounces the trial as nonsense. The Queen of Hearts orders Alice's beheading as punishment. Act 2; Alice runs and escapes the Queen of Hearts's guards into a land shaped like a gigantic chessboard. There she meets another queen, the Red Queen, who advises Alice on traversing through the squares. She informs Alice that she will become a queen when she arrives at the eighth square on the board. As Alice travels through the chessboard squares she encounters more strange characters; among them a railroad guard, the twins Tweedledum and Tweedledee, the White Queen, The Sheep, Humpty Dumpty, and the White King. Upon reaching the eighth square she is crowned a co-regent with the Red and White Queens, and a banquet is held in Alice's honor. Alice becomes overwhelmed by the attention of Wonderland's characters at the party and proclaims she can take no more. Wonderland suddenly vanishes and Alice wakes up in her own home next to Dinah her cat. She realizes her adventure was only a dream.
Creator credits are coming soon.
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