Sleuth
Writer · Play · 1970
The play is set in the Wiltshire manor house of Andrew Wyke, an immensely successful mystery writer. Wyke's home reflects his obsession with the inventions and deceptions of fiction and his fascination with games and game-playing. He lures his wife's lover Milo Tindle to the house and persuades him to stage a robbery of her jewellery. This proposal sets off a chain of events that leaves the audience trying to decipher where Wyke's imagination ends and reality begins. Shaffer said the play was partially inspired by one of his friends, composer Stephen Sondheim, whose intense interest in game-playing is mirrored by the character of Wyke, and by mystery writer John Dickson Carr, whose stories featured complex plots and seemingly "impossible" crimes.